Game
Five Nights at Pet's
22 days ago

I got a little lost in project management, but now I've got it figured out. Build 1.0.1 fixes several bugs with the menu, eases the minimum difficulty level for the 2nd ending, slightly changes the UI in the Extra menu and adds lore in it.




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The author of the game is a bit (a lot) of a fool and those models do not work with the skeleton in Blender, or rather they do, but incorrectly. That's why I started making them one more time. The design will remain similar to the last models.

I continue to work on new models, Grey is almost ready

Work on the new model is in full swing...

Made an endo in the form of a broken Grey and made Noks

The first model is ready, tomorrow I'll start the next one.

I’m slowly making a new model, unlike the old version, these will be worked out internally, and the endoskeleton as a separate animatronic will not have changes compared to the others. Over the next week, I hope to have time to complete Rust.

Just as Pecaminosa's musicians #improvise this rendition of #LittleSunflower 🌻, so do we improvise with this post you're reading. πŸ˜‚

What's coming out of your own improvs? πŸ€”

#Pecaminosa | #IndieDev | #OST | #Jazz

Did you know that today is #InternationalJazzDay? 🎷😎

No? 😯 Well, we couldn't pass up this date!

And what better to celebrate this day than #Pecaminosa #OST? 🎷

Let us know what you think about it and have a great weekend!

Path of Kami: The Evolution of the Lore

Runestones: from concept to in-game modelπŸ—Ώ