Game
Night Shifts At Cat's Cafe
3 months ago

I got a little lost in project management, but now I've got it figured out. Build 1.0.1 fixes several bugs with the menu, eases the minimum difficulty level for the 2nd ending, slightly changes the UI in the Extra menu and adds lore in it.




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I continue to work on new models, Grey is almost ready

V 2.0.0 is finally here

Made an endo in the form of a broken Grey and made Noks

The author of the game is a bit (a lot) of a fool and those models do not work with the skeleton in Blender, or rather they do, but incorrectly. That's why I started making them one more time. The design will remain similar to the last models.

Small spoiler for the update...

I finally got rid of the old model and replaced it with the new version. FPS drops are not severe.

In the new update you will find new animatronic models, a training tab, and corrections of some old bugs. The update will be released within the next week, the planned date is March 26th.

The first model is ready, tomorrow I'll start the next one.

At the moment, the update has already completed its test, and the game trailer is currently being approved in my tg channel. If people like it, I will post it on YouTube, and then update it on GameJolt. We plan to release the update within the next week.

I spent a lot of time, but I seem to have learned how to work with the skeleton. Now we need to start animating...