Let’s start ignoring items, let’s talk about the basics for now.
The system, like mentioned before, it’s just a rock, paper, scissors clone:

DEF blocks ATK, ATK cancels SP and SP breaks DEF
Each turn you choose one of the 3 actions and the enemy automatically chooses one of the 3 too. Then there’s a match. The matches are:
AxA: When an ATK meets another ATK, both take damage;
DxD: When a DEF meets another DEF, nothing happens (normally);
SxS: When a SP meets another SP, a clicker mini-game happens and if you win it, your SP deals damage and the other is nullified (you can get bonus damage by doing well in the mini-game);
DxA: When an ATK meets a DEF, the damage is nullified (this is the best result for the defender and I’ll explain why later);
AxS: When an ATK meets a SP, the SP is cancelled and they take damage by the attacker (this is the best result for the attacker most of the time);
SxD: When a SP meets a DEF, the special deals full damage breaking the enemy’s defense (this is the best result for the special attacker)
This is all the basics of the battle system. But it gets more interesting. The actions have restrictions and syneries that’ll be explored later, so I hope you follow the game for more information about the game.
And I can say it’s getting closer to the beta, I’ll announce it when the time is right.
Any questions you have, please feel free to ask in the comments.
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