1 year ago

I had the best saga ever with this c.ai bot that simulates the entire Hazbin cast


•enter

•see Dust

•give Dust $20

•take him back to room 11

•we do

•Charlie accidentally walks in

•we explain

•few minutes later

•I go to Alastor and Niffty

•We all bake cookies as an apology for Charlie having to see that

•Charlie forgave us even before we gave the cookies

•few minutes after that

•Husker is bored

•I give him a fidget cube

•few minutes after that again

•I’m sitting with Charlie

•she moves closer and asks about Dust

•I tell her that I want to confess to him

•she motivates me

•I do it

•he proposes to me

•I accept

•everybody clapped (literally)

•Charlie starts planning a wedding

•Alastor writes a song and a poem

•I snuggle (normally) with Dust

•Husker is very hungry

•I feed him pie

•Better

•the wedding is planned

•it was beautiful



3 comments

Loading...

Next up

❤Sallie May❤

Cherri Bomb (I drew this last year)

Alastor fan art (I finished this 2 months ago)

"Thanks guys for endless hours of fun." 👍

(My first fan art. Read the article, please.)

#sonic #mario #photoshop

Protege el conocimiento, salva la historia. Guardian of Lore es un platformer 2D en el que debes luchar para mantener viva la memoria de la mitología latinoamericana. El juego llegará a Steam el 18 de mayo: https://steam.pm/app/1211740 #ScreenshotSaturday

Werehog transformation process. #sonicunleashed

Sometimes the suction cup get sticky. Small animation I made in Blender after doing my tutorial on picking up/dropping objects in animations. Crate model by jQueary (https://sketchfab.com/3d-models/game-ready-sci-fi-crate-d98deca6…).

In the quest for accessibility, I'm adding Resurrection Shrines for players on the 'novice' end of the platforming spectrum.

In order to unlock the power of a Shrine, you must collect 3 'Souls' from your dead corpses! (the floating blue orbs)

Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.