I never expected that making AI is harder. The expectations on the camera, is unsure. (https://gamejolt.com/p/first-look-at-the-office-still-wip-qjfrpsgv) So, it may not be in the game. That cool mechanic, will may not be here. Just to make things simpler. Though it looks cool. But some expectations, are not always perfectly done.
One thing about this, making the AI and consciousness in the animantronics, is just pain in the ass. The games I made before, are like some 2D terraria shit. Or Geometry dash rip-off. Or some projects, that I don't know what's the point. No, it's not gonna be canceled. Though Crying Night looks different from other games. Tutorials won't work that much. I did have expirience on making a randomizer in clickteam fusion. Making a game in Godot could be easier, but takes up so much RAM, and I have a bad GPU in the same time. I'm not sure if the mechanic will be on Crying Night, and no I'm not hiring programmers.
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