Game
FNAF Hidden World
1 year ago

I have a new main menu with more functionality, although development might slow down a bit due to some stuff going on in my life, but it could speed up too (as a distraction from stuff).


The new menu has the same map/ background but has more options when starting. When you press play it brings up a menu were you can play and now delete saves. It also looks very sleek. Currently I'm not gonna upload screenshots of it yet because it's not done, but I'm sure it's gonna really freshen up the game. The original Main Menu was using the default one the engine comes with so it lacked what I wanted.



0 comments

Loading...

Next up

FazerBlaster work in progress.

I will be updating the demo one last time likely in the next two days. This update will have overhauled item sprites. Most of the sprites in the game now are inconsistent in quality, or aren't really pixel art, and were made poorly. Here's an example:

Cabin Shop.

I just now realized I put Foxy's eyepatch on the wrong side...

Would suck to fall down there.

Oh boy low quality screenshots of more accurate rooms to FNAF 1 (low quality bc they are cropped images from the game engine and I don't wanna show the game files Willy nilly and I'm too lazy to do it right rn)

What's better than saving at a Remnant station? Using special Travel ones to instantly travel back to any registered travel renmant station instantly!

Fun fact, every time I playtest the game I have to watch the opening cutscene. So this is going to be a life changer once I get it to work.

New logo is done and I have updated the description, thumbnail and banner to reflect it.

Every character is gonna have character portraits in the final game. Been thinking about doing it for months but was too lazy till now.