When I was talking to one of my friends I made a joke about Wario defeating generic horror monsters by just existing.
Guess who is making a whole game about that single joke.
The game is that you control this silly goober and your objective is to claim or destroy all the treasures on the level before leaving.
You "claim" treasures by throwing them into a "collecting areas" and they can be used as an offensive move.
I'm going to see what I can do with this concept, it would most likely be a small game.
![](https://m.gjcdn.net/fireside-post-image/900/28579054-y4jwbukb-v4.png)
I have a pretty weird concept for a top-down game that I'm currently working on.
Next up
I may still doing that thing I said 5 months ago
The christmas blog update
That was quite a nice 2 year break
I'm going to do what is called a great plan.
How good are you in fights?
Me:
Just as Pecaminosa's musicians #improvise this rendition of #LittleSunflower ๐ป, so do we improvise with this post you're reading. ๐
What's coming out of your own improvs? ๐ค
#Pecaminosa | #IndieDev | #OST | #Jazz
Fan art for Foolish I'm feeling kinda better so I drew this
Runestones: from concept to in-game model๐ฟ
Heya! I wanted to show some gameplay progress i made so far. I hope you like it ^^
"Day to Day" (also check spud out here he's a great guy and writer: https://soundcloud.com/spudward)
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