When I was talking to one of my friends I made a joke about Wario defeating generic horror monsters by just existing.
Guess who is making a whole game about that single joke.
The game is that you control this silly goober and your objective is to claim or destroy all the treasures on the level before leaving.
You "claim" treasures by throwing them into a "collecting areas" and they can be used as an offensive move.
I'm going to see what I can do with this concept, it would most likely be a small game.

I have a pretty weird concept for a top-down game that I'm currently working on.
Next up
The christmas blog update
I may still doing that thing I said 5 months ago
I'm going to do what is called a great plan.
How good are you in fights?
Me:
That was quite a nice 2 year break
Just as Pecaminosa's musicians #improvise this rendition of #LittleSunflower 🌻, so do we improvise with this post you're reading. 😂
What's coming out of your own improvs? 🤔
#Pecaminosa | #IndieDev | #OST | #Jazz
Been working lately on lots of 'behind-the-scenes' boring stuff that no one really cares about, so here’s a guy playing the sax for some reason.
Runestones: from concept to in-game model🗿
I was bored, so... ManutKat.
In the quest for accessibility, I'm adding Resurrection Shrines for players on the 'novice' end of the platforming spectrum.
In order to unlock the power of a Shrine, you must collect 3 'Souls' from your dead corpses! (the floating blue orbs)










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