Game
Fast Food Vengeance
8 years ago

I have an idea for diffrent difficulty modes!


I plan on having different difficulty modes. Here is what they do:

Easy: Infinite lifes, Invincibility time is longer, You can take 2 hits before death.
Normal: 3 lifes, infinite continues, One hit death (can get shield for extra hit)
Hard: 3 lifes, 3 Continues, One Hit Death (no shields) Less Power Ups.
Hardcore: One hit, then your let’s play is over. No power Ups, Enemys are faster.
Kiazo: Just like Hardcore, but the stage itself can kill you, you have to find ways around the instant death.

I also plan on a mirrored mode which is unlocked once you beat the game. It’s where you play all stages mirrored, and the stage order is backwards.



0 comments

Loading...

Next up

What I have for the Battletoads stage so far... (I now have this pacific stage mostly done, and am working on the other 2 parts of it.)

A sprite sheet game maker generated

Chiaki Nanami!

Enemies can also suddenly spawn through Realm Rifts. These Rift Spawns are going to be stronger than the ones wandering around. TBD on the enemies... #screenshotsaturday #godstear #madewithunity

"Our work is never over" they said.

Just a Pico sprite

Heya! I wanted to show some gameplay progress i made so far. I hope you like it ^^

Sometimes the suction cup get sticky. Small animation I made in Blender after doing my tutorial on picking up/dropping objects in animations. Crate model by jQueary (https://sketchfab.com/3d-models/game-ready-sci-fi-crate-d98deca6…).

The whole squad is here!

Interested? Follow me!