Game
Fast Food Vengeance
8 years ago

I have an idea for diffrent difficulty modes!


I plan on having different difficulty modes. Here is what they do:

Easy: Infinite lifes, Invincibility time is longer, You can take 2 hits before death.
Normal: 3 lifes, infinite continues, One hit death (can get shield for extra hit)
Hard: 3 lifes, 3 Continues, One Hit Death (no shields) Less Power Ups.
Hardcore: One hit, then your let’s play is over. No power Ups, Enemys are faster.
Kiazo: Just like Hardcore, but the stage itself can kill you, you have to find ways around the instant death.

I also plan on a mirrored mode which is unlocked once you beat the game. It’s where you play all stages mirrored, and the stage order is backwards.



0 comments

Loading...

Next up

What I have for the Battletoads stage so far... (I now have this pacific stage mostly done, and am working on the other 2 parts of it.)

A sprite sheet game maker generated

This Satuday we invite to watch another #speedpainting of our artist Daniel Faiad.

How great is this scene of #Pecaminosa?

#ScreenShotSaturday | #IndieDev | #DigitalArt

Path of Kami: The Evolution of the Lore

Runestones: from concept to in-game model🗿

Just a Pico sprite

Heya! I wanted to show some gameplay progress i made so far. I hope you like it ^^

Sometimes the suction cup get sticky. Small animation I made in Blender after doing my tutorial on picking up/dropping objects in animations. Crate model by jQueary (https://sketchfab.com/3d-models/game-ready-sci-fi-crate-d98deca6…).

The Darkside Detective: A Fumble in the Dark is out TODAY! 🖱️Advanced pointing, clicking action 🖨️Very funny words! Loads of them! 👻6 sarcastic, spectral cases to solve