Next up
The final main character sprite. Like anything else, could still need some tweaking.
The player HUD Image and the background for it. Works pretty well but may still need some tweaking.
This is the final enemy sprite for level 1. These enemies aren't that smart and only move from side to side.
First level layout prototype. As you can see it is very simple and needs tweaking.
Path of Kami: The Evolution of the Lore
Runestones: from concept to in-game model🗿
I-Buki
Mio-Da!
Ibuki Mioda!
A few screenshots of the places you'll cross in the Demo of Blu. You can play it today on #gamejolt !
Coming Soon...
Some time ago, we posted a screenshot of the Mexico level. A curiosity about it is that, like some other scenarios of the game, it was inspired by a real landscape, The Basaltic Prisms of Santa María Regla. It is one of the natural wonders of the country!
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