Game
IEDX GAME ENGINE BETA WE PASS FINALLY ALPHA PROGESS!!!
6 years ago

I have good and bad news:

Good one:

I started development of shaders . Soon we can have hyper realistic graphics! Also this engine will super customizable and easy game modding.

Bad One:

Collision detection broken :/

sometimes variables gets "corrupt"




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A map drawing from my unreleased game.

What do you think?

A textured version of my map

my not the best and big but not the bad pixel art

just tiny prism thing i made for placeholder purposes when something can't load in game will be showed to player

IEDX Game engine is back with cool features.

We added euclidean system if you move cubes gets large but if you get close its gets small but if you look inside its looks like large this option will removed beacuse not useful only for fun.Adds only 400 line more code .

#pimpmydrawing can someone make my oc more mysterious. (this art will be used in my game with your name credited ending of game.) (i was programming guy i sucking making characters even my pixel art is trash)

New area coming to game: grassy grounds(yard)...

Also i can add jumping

I started to build map theres no textures for it but i adding it soon

I was bored using c++ so i now using csharp and i would say it's better than c++ i will continue my projects on csharp. Also i have plan for releasing my c++ projects as open source due i not contuining anymore. Also i want make dynamic games. C++ is hard

This is my new leveleditor as you can see it needed more work... When you click it generates map code that for unnamed scripting language i will say this language mapprog whatever an example mapprog code: map.newRect xcoord ycoord map.redRect xcoord ycoor

lol trees. crazy treees.