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79
2 months ago

I have gotten back into this habit, for those wondering why I dont just work on some of my current projects:

I need a escape every now & then from big projects, its something that has actually gotten you some good stuff like nights at felix's etc.


But of course this also has its curse, I have already scrapped like 3 concepts for games that are not only unique & fresh but also something that has never been done before. only for them to now never become a reality and also just putting stress on me to pick which one I wanna do because come on now... I cant seriously do all of them, even if I wanted to.



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Would you rather have a game where you're a FNATI character trying to steal a flag from another FNATI team's base while fighting them, or a deathmatch TRTF-type game?

remember when this was at the top page of fnaf for afew years for no reason?

Everything you see here is far from finished, new textures, player models and more will be done before it reaches its complete state

First playtest done by @Lord2903 , Feedback was "You made a good game" so I think I'm in the clear.

I'm aiming for a Friday release however no promises, we'll see, I can promise you I'll try my best.

was very proud of how I got the texture to look until I put it in game.... gonna change that later.

CLOSED

the vigo launcher as suggested by @Lord2903 , still being worked on by my friend jarate.

Once the textures are added it'll be done.

fazbear, har har har har har har har har har har, har har har har, har har har har. (happy anniversary!)

Fun Fact:

In the files of One Night at Springtrap's 1 there exists images of an unused blink meter

These could've been the replacement for the toxic meter or you could've just blinked every few seconds

It also could've been related to a vent seal

The Vigo launcher is done, thanks to Jarate. The accompanying footage is also from him.

In other news, the other new weapon being introduced in this mod is also making progress.