New Things:
Fixed the Darkness Overlay,
Fixed your Character they now look more like a Class-D,
Expanded Light Containment Somewhat,
Added Glass and signs,
Fixed SCP-173's Chamber Hallway,
Other Small Bug Fixes,
Added A Security Checkpoint.
New Things:
Fixed the Darkness Overlay,
Fixed your Character they now look more like a Class-D,
Expanded Light Containment Somewhat,
Added Glass and signs,
Fixed SCP-173's Chamber Hallway,
Other Small Bug Fixes,
Added A Security Checkpoint.
I have just Published the Project, so here's a Dev Screenshot. remember the tileset is currently experimental so it may change in the future.
Here is some art of one of the enemies from Cobalt.
I am now working on the animations for my new game "Tama" a virtual pet game taking inspiration from the Japanese Tamagotchi.
Short intro of us 💕✌️
We're an eletro duo based in Seoul 🇰🇷 Heavily influenced by the 90s.
Our new album #Xennials is all about the nostalgia of that era 💽 CD listenin 📟 beeper beepin 💾 floppy disks floppin days 😎
Stream now! 🎧
https://open.spotify.com/album/3YwWhnHWVy5cA8XOpbaGRA?si=8E9awqU…
We are under attack!
Shoobies leave a sticky trail of mucus in their wake, which can impede movement for any creature that steps in it.
Have a good Boi
Just a Pico sprite
Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.
Spaaaace~
These are background sprites I've created for a game I'm working on at school ^w^ Click on the post to see how the sprites connect. You won't regret it! (personally, I think it's pretty heheh)
Drawn in Piskel using my mouse. Whaddya think?
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