I have not yet decided how I want to make the guide for my game yet. I might leave some mechanics out, but I'll put some of the more complicated things in the guide. Every mechanic will end up being introduced it's just a matter of how. Any suggestions?
Next up
I just started on a new game, but I'm going to need an artist or two who is willing to help. If anyone is interested in helping Join the community tagged!
I finished the bedroom! This part only took all day. I spent about 13 hours on it, but I enjoyed every second of it. One of the bigger projects I'll be working on soon is the rest of the main characters house. Here's a screenshot!
I've worked on the background for the guide! I've finished the first part of the guide. Thoughts?
(This is all I have planned out for mechanics right now but there sure will be more!)
I've started on the actual game now!! I'm excited to get the game further into development.
Just as Pecaminosa's musicians #improvise this rendition of #LittleSunflower 🌻, so do we improvise with this post you're reading. 😂
What's coming out of your own improvs? 🤔
#Pecaminosa | #IndieDev | #OST | #Jazz
Here's a peaceful little forest scene for this #screenshotsaturday, from the beginning of the game.
A Shiny Mega Gengar 🌟 For @ManutkArt 's #ThreeColorsChallenge!
Rockin the Guitar, an Axe like Guitar I made for my Uni project
"Day to Day" (also check spud out here he's a great guy and writer: https://soundcloud.com/spudward)
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