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Next up
tried making a Wii inspired aesthetic in Unity.
Testing new Idle animations! (her face will be more expressive in-game during these, this is just testing the animation transitions for now)
(Also a new character shader to help the characters look more like their render models)
un-64s your Mario
No Pets Allowed
Here's a visual idea of what the new movement options will be like.
This also changes how enemies are defeated / dealt with (and makes it easier than it currently was imo)
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Thought I would share the Yap and Yell Miis I made in Miitopia
I've decided that I think I'm going to re-work the gameplay of TEAM SLAY-BELLS heavily to have more movement options and better control.
Re-done HUD concept art (It's pretty rough, but this was just to get the idea down, and none of these icons or fonts are final)
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