Game
Five Nights At Fall Guys

3 years ago

I have released a patch (version 1.2.1) for Five Nights At Fall Guys.


Patch Notes! To install the new version, run the installer (it will say its 1.0.0 but its not) and it should replace the old version while keeping the save data.


UI changes

  • Pause menu has been redesigned again


Bug fixes

  • Fixed it where the controls would stay on screen when you lose.

  • Fixed the animtronics pulling off a sneaky move while paused.

  • Fixed the orange bean AI controls, you can now lower it.

  • Fixed it where the taser effects would not show if you tased as soon as the taser recharged.

  • Fixed it when orange bean would erratically move through the buliding in one frame causing static but no visiable movement.

  • Fixed it when orange bean would go from the main stage straight to inside the office in one go.

  • Fixed a secret easter egg not being able to appear.

  • Blue bean can no longer kill you before the night starts on AI level 20.


Other improvements

  • AI has been completely reworked and tweaked.

  • Difficulty of the beans has been tweeked

  • You can now pause while in the cameras.


Known issues

  • Night 4 phone call sometimes does not play



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It has been a while since I've shown anything off, so here is the title screen (probably will be changed in the final game)

1 day until Five Nights at Fall Guys 2 becomes real!!!

New render

The game is now out! download it now!

A native Linux version of Five Nights At Fall Guys is now available with patch version 1.2.2!

Five Nights at Fall Guys 2 1.0.1 Patch!

To update the game, just run the installer and it will replace the game with the newer version while keeping your save data.

You can now install via the Gamejolt client.

Tomorrow!

Five Nights at Fall Guys 2 reveal trailer.

https://gamejolt.com/games/fivenightsatfallguys2/756524

I have released version 1.2.3 of Five Nights At Fall Guys 1 (I've found a bug while making FNaFG2)

- Blue Bean can no longer kill you before the night starts in custom night (I did "fix" this earlier but accidentally left in the old code)