It's nothing much but as everyone can see, Grass Type is too overpower, and it's almost RNG based, but bone Type is too easy and can be memoriable. Here is some ideas of mine for next ver (or further):
I. For Grass Type:
1. Reduce the length of the branches
- Since the combo branches + slowdown is nearly impossible to dodge unless you got good RNG, those white branches length should be reduced for more dodgeable and much fairer for anyone who has a battle with Grass Type.
2. Nerf the leaf storm
- Leaf storm is too tough with slowdown and there are too many leaves need to dodge, we can still get hit if we don't get good RNG too. So I think the number of the leaves should be reduced for more dodgeable.
II. For bone Type:
1. Need more RNG based attacks
- This type has all attacks that can be memoriable, they're too easy for everyone to remember and dodge them. So I think it will be a good idea to add some attacks that have RNG based for this type.
I have some ideas for PvP system.
If you get any idea, comment bellow! I'm very pleasure if you get any idea for this.
(Electric Type has an attack that has some shooting boxes which is bugged when you pvp with others type. I hope this will get fixed).
Next up
i took this a few weeks ago
Again lol
❤ DONTFORGET - May 2025 Mini Status Update ❤
(Read inside for the latest information on v2.8.0's development, including a new look at the revamped overworld, reveals for two new mechanics, and more! Plus, some thoughts on DF's 9th anniversary!)
Just look at this cursed GIF.
❤ DF CONNECTED v2.7.15 is available now! ❤
This patch adds new locations and character costumes from Deltarune Chapters 3+4, new file import options for Offline Mode, rebalanced corruption battles, and much more!
(Read inside for the complete changelog!)
My back hurts, bruh.
Idk, they're just Amongus' bugs, yes they are.
absolute df cinema
666 spares is sus
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