I have gotten to think that some of the judgements people made were more fair and meaningful than I initially thought, and thus I'm happy to announce that I added and changed a lot in core gameplay and the environment!
First of all, I tweaked the gameplay to be more balanced. A few seemingly small changes were made, amongst those are: You can only have one encounter per room, and each encounter enemy IDs are scripted. It helps a lot with RNG. Together with that, I reduced the amount of Confidence Points you're able to get, and powered up the changes Confidence brings, which also made me add more flavor text that depends on our current confidence, and something else... About it further:
A NEW ROUTE!
You can take a new turn on your adventure, that will lead to an entirely different outcome now! I considered adding it since the very beginning of the game development, but never got enough motivation or reasoning to do so... Luckily, a simple idea of @ZaxentoTheGreedy to reduce the amount of encounters per room to one made me realize how simple it was to make it work. It also led me to making better balancing, which was a request from @souptaels , so thank you two for that :D
And now about the environment. I took in consideration a judgement @souptaels gave, which led me to making the environment of every area more rich and colorful! Here are some examples:
Now that I have finished with tweaking the past, I'm ready to go further into the future! Demo 4 update is expected to be at least as big as Demo 3 update was, so we're expecting a big playtime jump!
There's also one more significant change that may make this game step up a notch - GAMEPAD SUPPORT! That's right, you will be able to play the game with XBOX controller and maybe some other, though I am not entirely sure since we didn't have enough people with gamepads to test this out lol.
Anyway, that is about it!
Thank you for reading if you did, and if you didn't, that's fine too!!
4 comments