6 days ago

I haven't played very long, but my favorite season is Fortnitemares from last year. I had a fun time playing as Ghostface

#FortniteSeason




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For day 1162 of coding, I've discovered that the horizontal collision is still being detected during the vertical collision

For day 1167, I've noticed that the draw functions seem to not display the boundaries accurately. So far, I have fixed how the player's origin point is displayed

For day 1160 of coding, I've applied the push to the vertical movement. I'll need to look into why the player gets held into place during the vertical movement

This week's Fan Art Friday celebrates Fortnite! Accept the quest in your quest log to get started.

For day 1168 of coding, I've fixed how the player's collision box is displayed. This will make it easier to accurately test collisions

Fortnite Showdown (Chapter 7 Season 2) is coming on March 19.

Celebrate by completing our quest and telling us about YOUR favorite season from Fortnite history.

If you do, you'll get Coins and a sticker pack!

For day 1166 of coding; with collision issues still occurring, I'm currently looking into exactly how "place_meeting()" interacts with the objects and tiles

For day 1164 of coding, I did some testing with the moving collisions. I will need to do some tweaking to the code from the results

I will be drawing things related to Fortnite in order to promote my code (and because I like the game)

This is my first contribution, I hope you like it.

For day 1159 of coding, I've figured out how to stop the pulling. I just now need to apply it to vertical movement, and then test them for errors