1 year ago

I just found out Godot doesn't seem to have any native way to display windows message boxes.

It DOES have one for alerts (the ones that only give "ok" as an option).

but I want multiple-choice, so I had to use powershell, I'll explain in Article :3


Tbh this is something I've had problems with for a WHILE now. It's really annoying that there's no native way for this :(

Well first we'll have to write an empty "output" array for the OS.execute() to fill

		
			var output = []
		
	

after which, we have to execute the powershell script to display said MessageBox

		
			OS.execute("powershell.exe", ["-Command", "Add-Type -AssemblyName PresentationFramework;[System.Windows.MessageBox]::Show('Body', 'Title', '3','16')"], output)
		
	

let me explain with the little knowledge I have of powershell...

"-Command" opens powershell with the intent to execute code.

"Add-Type -AssemblyName PresentationFramework;[System.Windows.MessageBox] creates everything that's needed to actually use the messagebox.

::show is the messagebox's argument to actually show itself...

and for the arguments within show, I recommend looking at THIS <- Click Webpage, It explains everything pretty well :D

after it has been opened, we need to actually check what the user has clicked, which is where the afformentioned "output" variable comes in.

if we check output by printing it after

		
			print(output)
		
	

we can see that output[0] contains either Yes\r\n, No\r\n, or Cancel\r\n

the \r and \n are escape characters, don't worry about it, that shouldn't change anyway.

\r is Carriage return and \n is Newline.

anyway, after that we can match output[0] like so:

		
			match output[0]:
	"Yes\r\n":
		print("The user has ACCEPTED the Prompt")
	"No\r\n":
		print("The user has DECLINED the Prompt")
	"Cancel\r\n":
		print("The user has CANCELED the Prompt")
		
	

and there's your itty bitty textbox :3



5 comments

Loading...

Next up

The combat system is already being implemented and there are also some advances with the environment (WIP)

#gamedev #indiedev #godot

We’re excited to announce that we’re working on a new game, a 3D metroidvania with a Low Poly Pixel Art style. Stay tuned for more updates!!!

#gamedev #indiedev #pixelart

It's Halloween! let's talk about SCARE.

🍒Did you like the game? A demo is available for free on Steam.

✌️ Thanks for playing IndieGameiacs!

⚙️ Free Demo: http://bit.ly/UniDuni

📺 Full Video: https://youtu.be/5qEbVXg7GaQ

#steam #uniduni #clops #screenshotsaturday

Today I was setting up the location of the first boss. His name is "Father" and he is the first of the Patagonians. His task is to guard the road to the House.🛡🗡 Bookmark pre-launch page🔖🔖🔖

https://www.kickstarter.com/projects/rdvindiegame/the-patagonian…

Protege el conocimiento, salva la historia. Guardian of Lore es un platformer 2D en el que debes luchar para mantener viva la memoria de la mitología latinoamericana. El juego llegará a Steam el 18 de mayo: https://steam.pm/app/1211740 #ScreenshotSaturday

Sometimes the suction cup get sticky. Small animation I made in Blender after doing my tutorial on picking up/dropping objects in animations. Crate model by jQueary (https://sketchfab.com/3d-models/game-ready-sci-fi-crate-d98deca6…).

In the quest for accessibility, I'm adding Resurrection Shrines for players on the 'novice' end of the platforming spectrum.

In order to unlock the power of a Shrine, you must collect 3 'Souls' from your dead corpses! (the floating blue orbs)

Showing off player 2 😎

What do you think?

Shuiro Haname. #Commission

Commission for @ShuHaname