Update 1.4 notes
First of all I would like to thank all of you who sticked around and gave me a lot of feedback along the way, it really helped me achieve this.
This update is the biggest one yet for any of the games I've ever created so the list of changes is going to be quite long.
Probably one of the first things you'll notice is the name transition from "Road Bomber" to "NOSS", I've made the decision thinking it is a catchier name and it would have a good popularity outcome, but based on player feedback this change could be reverted.
-Overhauled the entire UI
BEFORE
AFTER
-Added a new car skin (cost 200c)
-New ability that turns your car into an APC to destroy nearby obstacles
-Added new sounds and music
-Added new tyles to the map generation, and increased the tyle lengh
-Improved the map generation
-Added dynamic obstacles
-Changed the movement system, so that it doesn't feel unresponsive
-Changed movement control to a joystick
-Updated the looks of the shop
BEFORE
AFTER
-Added invulnerability to the boost ability represented by a shield
-Added a timer to boost ability
-Added a better indication for the bomb ability
-Solved numerous performance isues on low end devices
-Optimised animations
-Optimised UI animations
-Fixed respawn bug
-Fixed timer bug
-Numerous quality of life changes
-Fixed negative score bug
-Removed slowmotion ability
-Ads are now displayed only when buying a new car skin or when respawning after you loose using the left button granting you 20c and to continue the game from where you've lost.
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