Next up
I've decided to change the direction of my next game. Like a 180°. But that's game development for you.
And I'm really proud of it!
(All the images here are placeholders, this is very early)
Some of the arenas of my little game inspired by Beyblade and Super Smash Bros.
I really wanted to avoid tropes like ice, lava and jungle. Every one has a history in the game's lore.
Follow the game if you're interested, the first version is almost out!
Another update for my game, Gyro Gear, a platform fighter inspired by Beyblade!
This is the new main menu. It'll be the central hub for all the modes available, including the new Options and Profiles menus.
I present to you: the Fire Totem!
This will be the first totem you get on my upcoming game. It evolves like Digimon/Pokémon from the bottom to the top.
Gyro Gear Tournament, my game inspired by BeyBlade and Super Smash Bros., is OUT NOW!
At least the "Arcade mode" release.
I'm working on a new project!
It'll be on the same engine/framework I did for Digimon: Digital Heroes. That means an action platformer focused on transformations. But now with a new and original material.
My game's protagonist's cozy room <3
I still have to change the enemies' sprites, of course.
But here's a taste of what I'm working on now!
Follow me to get more updates :)
Hey, I've just released a new game!
It's an endless runner where you take control of Death herself and collect souls. There's also some other sinister people trying to collect souls too.
Also they're kinda rude, so be careful when playing it.
New update for my Beyblade inspired game, Gyro Gear!
Read the article below to see the changelog \/
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