12 days ago

I know what happend, you know what happened too.

So all i can say that im proud of being that "wawa ass developer" because after all,i did great, everyone in my team likes to work with me & never mistreated each other for anything. Especially for money.


We never had contracts too, i knew my modeler and coder 8 years ago almost and we are now still best friends after all that. Im currently in work with large team from my side as well as Ryptide Team who are working on the TRTBN VR and im proud to say - we have wonderful relationship between us. I may not be an experienced developer, i may require great quality from our work but i treat my employees as humans and was having decency to always tell truth and promise things that i can deliver to them. I said we would make a great FNAF fan game, it happened. TRTBN was made for free with passion to FNAF and just the project overall. We didn't want money, we didnt treat this game as some AAA game that needed contracts and stay super secretive. We just enjoyed what we made with people who shared same views, making it for people who loved our ideas.

The purpose of this post isn’t just to reflect on what we’ve accomplished but to express my heartfelt pride in every person who’s been part of this journey. To my team, my friends, and everyone who’s contributed to making our games a reality—you have my endless gratitude.

As we look ahead, we’re committed to raising the bar even higher, driven by the same passion and unity that brought us this far. Here’s to building more games, sharing more ideas, and creating even better experiences together.



8 comments

Loading...

Next up

Yet again, its 5 am and im stuck thinking about game projects and all the things i must work on. I got that new game, FNaF2 sort of game i kinda work, Vr game and helping some other guys. Learning softwares and procrastination in the mix.

Hey, still reminding you that im still working on that FNAF 2 reimagination sort of game. Aint that close to what i want and it's aint gonna look too bad as in this screenshot but we did some experiments with camera filters and mechanics. Im happy :D

Soon we will get to 4.000 followers on our TRTBN VR page. Currently we are thinking what to share with you, for now unsure. Game is manly gamplay focused with not too heavy priority on graphics, not yet. And it's hard to show something meaningful :/

Toy Chica stylized, simple render and texturing. WIP

Due to snow in New Orleans, we can witness the set covered in snow. No idea if it will affect filming. Tho movie events happen in October, so dont expect to see any of this in the movie it self.

Im not backing down on this. FNAF 3 has worst jumpscares, worst sounds and ambience and the filter of green is just not great at all. Phantom Freddy dancing in front of your window is just laughable. Character designs are re-used models. Lighting bad too

Made my document and it seems like some masterpiece crap i ever produced. Sure, some people who i asked for feedback were alittle stranged by some mechanics because game does rely on precise decision making. But it sure brings alot of qualities too :P

Now we have Dawko playing @ryptide_official Vr game, nice :D

:) Awesome. We working hard on that one!

I have invented my new gameplay mechanic for my FNAF 2 game project and let the Bot analyzing how solid is my mechanic is for the game.

I'm trying to make players use most cameras and be able to control some characters too. More strategy based