We never had contracts too, i knew my modeler and coder 8 years ago almost and we are now still best friends after all that. Im currently in work with large team from my side as well as Ryptide Team who are working on the TRTBN VR and im proud to say - we have wonderful relationship between us. I may not be an experienced developer, i may require great quality from our work but i treat my employees as humans and was having decency to always tell truth and promise things that i can deliver to them. I said we would make a great FNAF fan game, it happened. TRTBN was made for free with passion to FNAF and just the project overall. We didn't want money, we didnt treat this game as some AAA game that needed contracts and stay super secretive. We just enjoyed what we made with people who shared same views, making it for people who loved our ideas.
The purpose of this post isn’t just to reflect on what we’ve accomplished but to express my heartfelt pride in every person who’s been part of this journey. To my team, my friends, and everyone who’s contributed to making our games a reality—you have my endless gratitude.
As we look ahead, we’re committed to raising the bar even higher, driven by the same passion and unity that brought us this far. Here’s to building more games, sharing more ideas, and creating even better experiences together.
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