Game
Gris
2 years ago

I launch into the tuto 4

This time we have to implement a roll to the main character except that I'm not interested at all for my game.

So from the code of his roll I try to implement a dash that allows us to go forward or backward very quickly.




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I had the idea of a concept to make my game "innovative" by adding a mode selection system.

Basically you choose the information you want to see on the screen.

If you have any suggestions to improve the idea, don't hesitate. There are a things to improve.

To make my dash I start with the graphic part I realize a bottom which for the moment satisfies me.

1st concept for a future character tell me what you think :)

#rpg

Here is the 1st music for the game ( prototype version ). With the addition of the camera. I also added many details for the setting ! Tell me what should be improved and most importantly have a good weekend well deserved.#rpg #gamedev

I've made a first decort for the game, don't hesitate to tell me what you think about it and how to improve it. Knowing that it is not totally finished.

Smile! Here, take some happy pills! ✨💊 #Blender #3DModelling #3DArt Buy me a Ko-fi: https://ko-fi.com/barbarafb_

🍒Did you like the game? A demo is available for free on Steam.

✌️ Thanks for playing IndieGameiacs!

⚙️ Free Demo: http://bit.ly/UniDuni

📺 Full Video: https://youtu.be/5qEbVXg7GaQ

#steam #uniduni #clops #screenshotsaturday

Runestones: from concept to in-game model🗿

Werehog transformation process. #sonicunleashed

Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.