Game
A Soul at Fredbear's (outdated)

3 months ago

I'll be remaking ASaF. Read the article if you wanna know what'll happen with it.


A' right, the game is being developed on Godot, so, Godot brings the oportunity to make 'Free Roam' type fangames. I'd always loved the Free Roam fangames and I only knowed Clickteam until a week ago. I'm remaking the game and it'll have the Free Roam (open world on the entire restaurant) and Office (just point n click like the currently published Demo version (0.0.1.b)) options. Now, I'm trying to learn as fast as I can gdscript to bring ya the best fangame that I can make, on a few hours I'll be posting a video with the current game development. Actually, @CarlosYadielStudio 's Alone Studio fangame's (fangame in witch I'm the unique programmer) development is also stopped due to a critical virus that I got on my personal PC (where I have all the assets of all games that I'm involved). So, yeah, I'm actually cooked dude.



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And this is the FNaF 1 classic scrolling

If you're interested you can contact me trough Discord (darkstonegames) or Twitter/X (https://x.com/DarkStoneDevOff).

This is how the menu is looking right now, let me know what do you think about it!

So, here is what I have by the moment, hope you like it

Office progress: The idea it's finished, just gotta do the lights and then import the rest of the models.

This is the ASaF original scrolling (Office looks like this due to blender texture exporting problems, will fix it in the future or just remake it)

As an apologize here are two renders of the new Fredbear and Springbonnie models which gonna be used for the remaster of ASaF. Next post will be of the restaurant/map of the game. Love yall guys!

Springbonnie's jumpscare finished, I think it looks good, but I've to improve some things and the 0.0.1.b version will be able in a few days.

Me when I realize how much work I have to do both on Clickteam and Godot (I have more than 5 months with a single game yet and I have to code like 3)

I just need some help