Working on Turbowarp has become more difficult now as the layers have started to interfere with each other and I lack engine capabilities. I'm thinking of trying to work with Godot, as it's not very easy for me to work with this "engine", if you can call it that.
I'll release the last Turbowarp alpha when I can.
As for the features of Turbowarp, I just don't have enough special effects, working with sprites and data from GJAPI (especially them).
In return, I'll probably redraw some elements and upload Turbowarp ver in open source.










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