Game
Hayami-Chan 2

1 year ago

I'll try to make the game as similar to the original as possible.

Hayami-Chan 2 was very different from the other 2 games.

Hayami-Chan has always been a Visual Novel game with some "point n click" elements to it.


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my body is ready

I want to try having a similar mechanic to D&D, using a D20 for certain events.

Perhaps items you find (storage/inventory) could have effects, such as "+1 roll" or "reduce stress".

Events will have a chance to appear when traveling, either good events or bad events.

I was thinking of removing the Notes from the game, left-overs from early in development, I don't know what reaching 100% would even do to be honest.

Game Over by Stress Jumpscare Preview.

When the stress meter reaches max, the player will faint and wake up to Hayami-chan staring at them.

Depending on Tiffany's position, her interaction will look different, both are the same scene, just variation depending on her location.

KUNO BROKE?! Fix them up with some glue from this month's Sticker Pack!

Dream sequence..

d20?