I'm sorry for not posting these months, but I've been busy thinking about how I would write the game engine and how the level design should have been. So the game has changed a bit. Now I will explain all this: the story, a bit of gameplay, the models, the plots and the engine changed only a little, because I thought that something like the plague would be frustrating for the players, because of the pieces (yes, the pieces) of anti-infection armor (cut the characteristic similar to Doom's fireproof suit) that was found throughout the city to impeding the infected (obviously) touching the player and if the did, he had to find the bits of armor and a medkit for not dying slowly . What about the story? Obviously, because of the infection gameplay choise removal, I scrapped the plague idea and I wanted to add Lovecraftian feeling of being hopeless while the enemies are unexpleinable and very dangerous too, some of them will be small, but play a big role for understanding what's happening and the will also be related to sci-fi elements. The weapons and the original "fire" feature remained, with realistic level design. I'll talk about the engine when I think it is enough optimized. This is more an experiment than an actual game.
Next up
Hi. That's my player's hand model, tell me if you like it.
Chiaki Nanami!
Here's a peaceful little forest scene for this #screenshotsaturday, from the beginning of the game.
What do you think guys in my robot?Just a beginner in 3d modeling..
My instagram https://www.instagram.com/rojhonbb/
Demonstration of the spells and their effects :)!
Update 2.627
New challenges & new effects!
Why walk when you can jump?
"Day to Day" (also check spud out here he's a great guy and writer: https://soundcloud.com/spudward)
brung back my old oc plus a new one
...they don`t have names yet tho
I just wanted to introduce you to my latest musical production and hear some opinions about it. Thank you very much.
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