Game
Xiper
7 years ago

I'm back


I'm sorry for not posting these months, but I've been busy thinking about how I would write the game engine and how the level design should have been. So the game has changed a bit. Now I will explain all this: the story, a bit of gameplay, the models, the plots and the engine changed only a little, because I thought that something like the plague would be frustrating for the players, because of the pieces (yes, the pieces) of anti-infection armor (cut the characteristic similar to Doom's fireproof suit) that was found throughout the city to impeding the infected (obviously) touching the player and if the did, he had to find the bits of armor and a medkit for not dying slowly . What about the story? Obviously, because of the infection gameplay choise removal, I scrapped the plague idea and I wanted to add Lovecraftian feeling of being hopeless while the enemies are unexpleinable and very dangerous too, some of them will be small, but play a big role for understanding what's happening and the will also be related to sci-fi elements. The weapons and the original "fire" feature remained, with realistic level design. I'll talk about the engine when I think it is enough optimized. This is more an experiment than an actual game.



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