Game
Project 9 - A MetroidVania 2d Platformer
10 years ago

I'm BACK!


Back from the Ireland trip - what an amazing week. I spent too much time thinking about ideas for this game though… being inspired is fun!

I’ve created a rough main menu, and I have area transitions working pretty well also now.

Most of the game systems are working quite well, though I need to tweak the formulas for pretty much everything from move speed to melee damage. The player currently moves at warp speed once he has a few points in agility… That’s just trial and error though, no big deal!

It’s really time to buckle down and make content and enemies with some different AI.

Off we go!

PS I just posted a video below of the first few minutes of gameplay!



0 comments

Loading...

Next up

Oh man! This is progress! Colored text is impressive to everyone!

Working on a town!

Runestones: from concept to in-game model🗿

In the quest for accessibility, I'm adding Resurrection Shrines for players on the 'novice' end of the platforming spectrum.

In order to unlock the power of a Shrine, you must collect 3 'Souls' from your dead corpses! (the floating blue orbs)

One of the most critical update for Sunblaze demo. Now you are able to pet a cat! Finally!

Made my first ever animation.

Auto-chess meets Clash Royale in an intense strategic battle. Outsmart your opponent, hide your play and crush their armies! Empire Builder just got another major update, check it out! https://gamejolt.com/games/EmpireBuilder/558901

OK, this starts to be too tricky puzzle already :D

#platformer #indiegame #puzzle

Animation test. Not an actaul conclusion to who wins sonic vs Mario. Just a test animation combo.

I made a small jungle house.