Game
Project 9 - A MetroidVania 2d Platformer
9 years ago

I'm BACK!


Back from the Ireland trip - what an amazing week. I spent too much time thinking about ideas for this game though… being inspired is fun!

I’ve created a rough main menu, and I have area transitions working pretty well also now.

Most of the game systems are working quite well, though I need to tweak the formulas for pretty much everything from move speed to melee damage. The player currently moves at warp speed once he has a few points in agility… That’s just trial and error though, no big deal!

It’s really time to buckle down and make content and enemies with some different AI.

Off we go!

PS I just posted a video below of the first few minutes of gameplay!



0 comments

Loading...

Next up

Working on a town!

Oh man! This is progress! Colored text is impressive to everyone!

Just as Pecaminosa's musicians #improvise this rendition of #LittleSunflower 🌻, so do we improvise with this post you're reading. 😂

What's coming out of your own improvs? 🤔

#Pecaminosa | #IndieDev | #OST | #Jazz

We are under attack!

Been working lately on lots of 'behind-the-scenes' boring stuff that no one really cares about, so here’s a guy playing the sax for some reason.

#screenshotsaturday

Quantum precognition is one of the most powerful cards. End game cards & equipment. Demo/alpha build boss is no match for this deck.

Sometimes the suction cup get sticky. Small animation I made in Blender after doing my tutorial on picking up/dropping objects in animations. Crate model by jQueary (https://sketchfab.com/3d-models/game-ready-sci-fi-crate-d98deca6…).

If you have more of an acquired taste, the restaurants in Niravasi have you covered! Maybe skip the salad bar, though.

brung back my old oc plus a new one

...they don`t have names yet tho

it happens