I'm definetly changing the first half of the cutscene. Under my own personal evaluation, it's a bit too long, and it's genuanly pretty boring. I already have a general idea of what to change it around with, anyway. #gamedev #indiedev #videogamedesign
Next up
So... 3D World Maps, amiright? #gamedev #indiedev #videogamedesign #3dmodeling #blender
The Battle System is coming together, bit of a long way to go though. Like adding lighting to fire at some point. #gamedev #indiedev #pixelart #videogamedesign
New lighting system and an update to the day-night cycle for the game using overlays. It definitely makes it easier to see things at night. #gamedev #indiedev #videogamedesign #gamedesign
I finished it up a while back, but items can now be used in battle. Why's the item brighter than the rest of the screen? I'm trying to fix that, but it's not exactly obvious to me how I can make it blend in easily #gamedev #indiedev #pixelart #videogames
A while back when I was showing off spells in the combat system system(for those interested: https://gamejolt.com/p/the-battle-system-is-coming-together-bit-…), I made a fire effect... And I didn't like it even at the time. So I remade it! Left is old, right is new. #pixelart #gamedev #gamedesign
I'm not sure... but I'm pretty confident that I miscalculated the experience gain for the first battle... #gamedev #indiedev #videogames #gamedesign
So I originally wanted to make this little guy fully bipedal, but visualizing that in my head... It wouldn't have looked good at all. So I just stuck with the quadrepedal walk instead. #gamedev #indiedev #pixelart #videogamedesign #videogames
This animation... took me way too long to make.
Proportions are "fun"! #gamedev #indiedev #picelart #videogames
It took me 3 days to get this done, and I'm kinda proud of it. #gamedev #indiedev #pixelart #videogamedesign
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