Game
Hello, Neighbor! Silent Whispers
7 months ago

I'm making custom item icons.

When the prototype releases the only icons that will be custom will be the basement key and the hammer.




0 comments

Loading...

Next up

Hey guys, currently the development is going smoothly. I'm even working on another fangame behind the scenes!

I'm posting this small gameplay footage of act 1 so you guys can give me some feedback and ideas on what I can improve.

Early render of the basement present on the page (Note: It was changed to David looking at a door because it was way too similar to one of ITM's renders.)

Doors💀 (Only made this to show some fixes on the nailpuller, the new door closing sound, and the door handle animations)

Development is quite slow, unfortunately

Nail Puller recode going good :)

(Seriously though, the nailpuller is better than before and you can look around without the hammer following your camera)

I'm thinking of bringing back Car_Drive. But I don't know what use it could have nor how to code it... maybe when I manage to code it I could use it in a dream sequence? Give me some ideas on how I can make this work :)

Car_Drive (Still kinda scuffed and it gives alot of errors when leaving the car, but it works fine, The way I'm doing is I'm coding an entirelly new player character, it's gonna be a while until It's actually stable enough)

Edit: Forgot the video💀

I just fixed the fade out not working for when the player is in his house area

Hello, Road! (Don't mind the floating fences, it's a left over from the old map)

William can now jump through obstacles to get to you

Edit: Added the image I said I was gonna add

Good gaem!!1 GAEM FOR LIEEF!1!11

Thiz gaem so god I ben pleying it 4 200000000000000000000 hors per dae!!!1!

It zo cool I been crine for hours Bcauz of thy storeh!1!