Guess I should formally bow out. It’s been pretty clear for a while that I wasn’t going to finish in time. I chose the wrong tools for the job. But on the bright side, because of this I had to write a lot of stuff that I can certainly reuse later, and I still intend to work on this project because it’s one of those rare ideas I have that are actually doable rather than pie-in-the-sky. Hopefully I can keep up the momentum, though I’ve got some other stuff I need to prioritise, so we’ll see.
Next up
Shoobies leave a sticky trail of mucus in their wake, which can impede movement for any creature that steps in it.
Enemies can also suddenly spawn through Realm Rifts. These Rift Spawns are going to be stronger than the ones wandering around. TBD on the enemies... #screenshotsaturday #godstear #madewithunity
Just a Pico sprite
Werehog transformation process. #sonicunleashed
Strange Umbrella
The Darkside Detective: A Fumble in the Dark is out TODAY! 🖱️Advanced pointing, clicking action 🖨️Very funny words! Loads of them! 👻6 sarcastic, spectral cases to solve
Spaaaace~
These are background sprites I've created for a game I'm working on at school ^w^ Click on the post to see how the sprites connect. You won't regret it! (personally, I think it's pretty heheh)
Drawn in Piskel using my mouse. Whaddya think?
"Day to Day" (also check spud out here he's a great guy and writer: https://soundcloud.com/spudward)
Levels' maps.
We're knee deep in multiple large features and "game feel". Quick peek behind the scenes in this weeks Dev Blog: https://bit.ly/2QmmaQM










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