Guess I should formally bow out. It’s been pretty clear for a while that I wasn’t going to finish in time. I chose the wrong tools for the job. But on the bright side, because of this I had to write a lot of stuff that I can certainly reuse later, and I still intend to work on this project because it’s one of those rare ideas I have that are actually doable rather than pie-in-the-sky. Hopefully I can keep up the momentum, though I’ve got some other stuff I need to prioritise, so we’ll see.
Next up
Here's a peaceful little forest scene for this #screenshotsaturday, from the beginning of the game.
Protege el conocimiento, salva la historia. Guardian of Lore es un platformer 2D en el que debes luchar para mantener viva la memoria de la mitología latinoamericana. El juego llegará a Steam el 18 de mayo: https://steam.pm/app/1211740 #ScreenshotSaturday
What you all think
The whole squad is here!
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The Darkside Detective: A Fumble in the Dark is out TODAY! 🖱️Advanced pointing, clicking action 🖨️Very funny words! Loads of them! 👻6 sarcastic, spectral cases to solve
Spaaaace~
These are background sprites I've created for a game I'm working on at school ^w^ Click on the post to see how the sprites connect. You won't regret it! (personally, I think it's pretty heheh)
Drawn in Piskel using my mouse. Whaddya think?
I worked so hard to get all four of them to the end safely, but then...
Alone Together....
I mostly build 3D First Person Shooter game mechanics in Unity, and in this I'm just showing C4 mechanics I made for a little side project I am working on! :)
Development of my game Juno. This is the rune equipment system.
Usually update over on twitter: https://twitter.com/synrec_kaisyl










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