Guess I should formally bow out. It’s been pretty clear for a while that I wasn’t going to finish in time. I chose the wrong tools for the job. But on the bright side, because of this I had to write a lot of stuff that I can certainly reuse later, and I still intend to work on this project because it’s one of those rare ideas I have that are actually doable rather than pie-in-the-sky. Hopefully I can keep up the momentum, though I’ve got some other stuff I need to prioritise, so we’ll see.
Next up
art comission.
Shoobies leave a sticky trail of mucus in their wake, which can impede movement for any creature that steps in it.
Fan art for Foolish I'm feeling kinda better so I drew this
Runestones: from concept to in-game model🗿
Quantum precognition is one of the most powerful cards. End game cards & equipment. Demo/alpha build boss is no match for this deck.
Updated the chest in the maze, adding sound, particles and better animation. But what's in the chest?
In the quest for accessibility, I'm adding Resurrection Shrines for players on the 'novice' end of the platforming spectrum.
In order to unlock the power of a Shrine, you must collect 3 'Souls' from your dead corpses! (the floating blue orbs)
I did this on my 3DS ^^ #Kirby
it happens
Our menu, gathered a huge feedback and positive comments among foreign audience, what you say? Game Steam: https://store.steampowered.com/app/1543090/LiBER/










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