6 hours ago

I'm really struggling with the UI, nothing's look good. but I've done falling leaves, more trees, and leaves on the ground
I did a little work on the slenderman, but I'll show that later




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a more full devlog.

made Ui (prototape)

I made all kinds of effects and I have a problem.

Some strange fps drops, while all charts show stability. for some reason in the editor the same problems. maybe I overdid it with objects somewhere, not sure

I WAS ABLE TO, I DISABLED A LOT OF THINGS, RE-TICKED ABOUT 20 CHECKBOXES AND NOW THE PROJECT DOESN'T LAG!

Udpate I've made flowers and 1 tree so far. and also I don't understand why my project is lagging. i've literally done everything, but the fps is just under 50 on the scene. (drx11)

maybe the material is too complex, but i put a bunch of swither

Not a lot of progress, solved all sorts of problems, but sort of solved everything and now I'm free completely until January 10. I'll spend more time, but for now a little progress.

created new materials, fall damage is now scaled by height, finished grass Oh, the difficultie. I kind of outlined a plan of what I want from the game, but to understand where to start is difficult.

I made more trees, more optimization. at this density I got 50-70 at almost max settings Also when dlss is released for 5.5 I will add it to the project at once. but I will not rely only on it

Once I finish the slender game, I'd like to do a similar game, in that genre.

First post in 2025. made doors, added sounds, made a bunch more tree species (and I won't stop), made a usable base for later use in other Bp's #UE5 #GameDev #Stylized #horror #surviavl

there's a slender in the slender game now.

Well, making vegetation is incredibly fun all that's left is to make fallen leaves, branches, rocks, stumps maybe, lots of small trees, birch, spruce and a lot more... but it's gonna be one of the most beautiful slenderman games ever made (not reallyXd)