Game
Hello, Neighbor! Silent Whispers
6 months ago

I'm thinking of scrapping the prototype build


TL;DR: Prototype has bugs, switched templates and renamed the current prototype to an early prototype.


I'm thinking of scrapping the prototype build and changing templates.

The reason for that is because the prototype build is bad, like really bad. It doesn't even have the features I had promised (Only a rigged and animated mannequin and some of nicky's animations)


hello_neighbor_can_i_come_inside_placeholder_logo_1.png

The project has some bugs. When I throw an item I immediatly drop the one it switched to (I don't know how to fix it), the shovel's collision is bad. And some other things.

It doesn't help that I'm starting to like the original game's prototype build.

So, I'm gonna switch templates.


hello_neighbor_can_i_come_inside_placeholder_logo_1_1.png

The template I'm gonna use is the template "Hello Neighbor: UE4 Reborn"

I had given the template a try a couple of months ago.

novo_projeto_2.png

And I actually liked it, but I insisted on doing everything from scratch using Owen's template. I revisited it a couple of weeks before I made this page and I had even made some test games with it.

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image_2.png

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The prototype build is going to be renamed to "early prototype" and I'll use the new template. Aswell as scrap everything on the early prototype build and switch to a more Announcement Trailer approach. I'll develop the game on my own pace and make the new mechanics, I already thought of a new storyline.

I'm gonna scrap the nicky player model and use the pre alpha man as it's easier to code. I'll use the prototype house and remake the main map.

I'm gonna release a gameplay of the prototype build on my channel "HNAlphaEnjoyer" and when I have time I'll release it.


Edit: Added a screenshot showing what month I first tried the template



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Hey guys, currently the development is going smoothly. I'm even working on another fangame behind the scenes!

I'm posting this small gameplay footage of act 1 so you guys can give me some feedback and ideas on what I can improve.

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Good gaem!!1 GAEM FOR LIEEF!1!11

Thiz gaem so god I ben pleying it 4 200000000000000000000 hors per dae!!!1!

It zo cool I been crine for hours Bcauz of thy storeh!1!

I just fixed the fade out not working for when the player is in his house area

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(Seriously though, the nailpuller is better than before and you can look around without the hammer following your camera)

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Edit: Forgot the video💀

I'm thinking of bringing back Car_Drive. But I don't know what use it could have nor how to code it... maybe when I manage to code it I could use it in a dream sequence? Give me some ideas on how I can make this work :)

Early render of the basement present on the page (Note: It was changed to David looking at a door because it was way too similar to one of ITM's renders.)

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Development is quite slow, unfortunately