Hey guys, I’m going to use blender to actually screencap the camera views, and also, the animatronics will not have an endoskeleton inside them, because I converted the models to an fbx models, and I’m also using an FNAF blender model pack, but when i convert a model to fbx, the endoskeleton is in a mannequin pose, so I’m removing the endoskeletons from the models, so the endoskeletons being gone is intentional because of converting the models to fbx.
Next up
Map and CAMs
This Satuday we invite to watch another #speedpainting of our artist Daniel Faiad.
How great is this scene of #Pecaminosa?
Path of Kami: The Evolution of the Lore
The whole squad is here!
Interested? Follow me!
I-Buki
Mio-Da!
Ibuki Mioda!
Back in my art school days I used to ride the 710 COPSA line from Parque Del Plata to Montevideo almost everyday. This is the Marcopolo Viaggio G4 Mercedes Benz model from the late 80s, one of the older bus models that was running on the line.
Regular exercise is key for healthy wings.
Try it out!
I mostly build 3D First Person Shooter game mechanics in Unity, and in this I'm just showing C4 mechanics I made for a little side project I am working on! :)
Double Rainbow!!!










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