Hey guys, I’m going to use blender to actually screencap the camera views, and also, the animatronics will not have an endoskeleton inside them, because I converted the models to an fbx models, and I’m also using an FNAF blender model pack, but when i convert a model to fbx, the endoskeleton is in a mannequin pose, so I’m removing the endoskeletons from the models, so the endoskeletons being gone is intentional because of converting the models to fbx.
Next up
Map and CAMs
Have a good Boi
The Darkside Detective: A Fumble in the Dark is out TODAY! 🖱️Advanced pointing, clicking action 🖨️Very funny words! Loads of them! 👻6 sarcastic, spectral cases to solve
Horror WIP A track that will be featured in a future horror game soundtrack! Stay tuned!
Likes appreciated ✌️
#gamedev #composer #horrorgame #indiegame #IndieGameDev #soundtrack
"Day to Day" (also check spud out here he's a great guy and writer: https://soundcloud.com/spudward)
brung back my old oc plus a new one
...they don`t have names yet tho
If you’ve played the Vault demo and enjoyed it, please consider ‘liking’ the game page here on Gamejolt and/or leave a comment!
Also please consider tossing Vault on your Wishlist, I really appreciate your support!
I mostly build 3D First Person Shooter game mechanics in Unity, and in this I'm just showing C4 mechanics I made for a little side project I am working on! :)
Explosive domino effect
The Authority decided to investigate the Basement and leads to recovering classified documents Fun fact: The building has 928 doors and not 1000 doors. #horror
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