Hey guys, I’m going to use blender to actually screencap the camera views, and also, the animatronics will not have an endoskeleton inside them, because I converted the models to an fbx models, and I’m also using an FNAF blender model pack, but when i convert a model to fbx, the endoskeleton is in a mannequin pose, so I’m removing the endoskeletons from the models, so the endoskeletons being gone is intentional because of converting the models to fbx.
Next up
Map and CAMs
Check out this scifi scene by Jason Kwak!
https://www.artstation.com/artwork/681R05
#3dart #npbr #scifi #cyberpunk #environment #office #computers
Chiaki Nanami!
Heya there! I really wanted to show you all a little gameplay preview of the first boss fight i'm currently working on i hope you like it ^^
Today I tackled drawing different variations of facial expressions for one of the main characters in Eden. What do you think of it? :) Eden: https://gamejolt.com/games/Eden/592698
I did this on my 3DS ^^ #Kirby
Explosive domino effect
Our menu, gathered a huge feedback and positive comments among foreign audience, what you say? Game Steam: https://store.steampowered.com/app/1543090/LiBER/
We're knee deep in multiple large features and "game feel". Quick peek behind the scenes in this weeks Dev Blog: https://bit.ly/2QmmaQM
Some time ago, we posted a screenshot of the Mexico level. A curiosity about it is that, like some other scenarios of the game, it was inspired by a real landscape, The Basaltic Prisms of Santa María Regla. It is one of the natural wonders of the country!










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