1 year ago

I made a game about a blind monster, that listens to your breathing from your microphone. its free :D

itch https://danieloschepkov.itch.io/david-is-blind

gamejolt https://gamejolt.com/games/david_is_blind/863787

#horror #monster #blind




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Today I was working on basic enemies for my retro shooter game. And also made some improvements in the shooting system itself. (The enemies are not final version)

I was experimenting with procedural world generation in Unity for my retro shooter game (you can find screenshots on my page), and during these experiments I made a PS1-styled combat game about skeletons and procedural generated dungeons

#madewithunity

Pediophobia.

I have published a short trailer of my upcoming horror game, about jointed doll and police report.

the trailer https://www.youtube.com/watch?v=nULE1OkLcwk

also some gifs :D

#clickteam #horror #vhs #retro #blender

Our 2024 Advent Calendar has opened! Day 28: @Silentfaith is a great Creator and comic artist who also codes fan games! Accept the quest and give them a follow to get Coins and a seasonal sticker!

Remote Debug is my new experimental horror game, where there are different gameplay styles.

Play as inspector who does remote debug, to find out the cause of the system error

#gamedev #unity3d #game #horror

@blurryspirits is a Jolter to Watch! They create Pokémon fan art and more! Follow them before the quest ends on January 14 and you'll get Coins!

Just published my experimental game about procedural dungeons and skeletons (PS1-styled of course)

here you can try it https://gamejolt.com/games/yet_another_dungeon_game/757001

Coffee Party is a PS1-style VHS horror game, where you can DRINK COFFEE!

#madewithunity #horror #gamdev

Our 2024 Advent Calendar has opened! Day 29: @Dungeonation is a great Creator who draws cartoons and dabbles in making games! Accept the quest and give them a follow to get Coins and a seasonal sticker!

Today I was working on some new parts (modules) of levels for my retro-futuristic shooter game. I am working on procedural-world generation system, which will generate levels based on templates, and then every template (module) will rebuild self :)