3 years ago

i made a new game in the unreal engine called joe swansons basement, go play it on https://itch.io/

https://polish-octopus.itch.io/joe-swansons-basement




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So ive done the main game so im adding a special feature completely new to the game. not too special just wanted to do something extra. heres spamton renamed with purple glasses.

New game is out, A Bad Time with Jim, play now for free! Also it’s extremely difficult so if you play it I recommend streaming it or recording for YouTube so people can watch you try to beat it.

https://gamejolt.com/games/abadtimewithjim/624001

DLC OUT NOW!!! HAPPY APRIL!!!

💬 “What... was that there yesterday ?”

💬 “No idea... but it looks huge.”

💬 "Shall we go ? We can't just stand here."

A tower out of nowhere. No one knows why it's there, or what we'll find. We move on.

First progress day for TJ's jam so here's the office complete with scrolling along with the main menu

Smart loading, zero immersion break. In Lobo: The Howl Within, I’m using narrow passage mechanics to stream levels seamlessly in and out—no loading screens, just smooth exploration.

Wow it's been a full week since I've posted here. Game is practically done, and I have the core game completed. I won't release it yet until it's 100% done but It's coming. Game has 5 nights all implemented and an ending. Good luck :)

This is literally Edgar when you make him sad. Little preview of the Edgar 1 style. Please support the game it's a pretty cool project!

Not every door in Lobo: The Howl Within is meant to be opened… Some require keys, quests, or ancient light-fueled lore. Others? They’re not keeping you out—they’re keeping something in.

Here’s a look at the new door interaction system.

Bandana Dee the Dream Friend