Next up
I decided i should optimize the stage select screen, as it takes the longest to load, since the portraits are so big for the stages. In this game, sprites are blown up to 3x their original size, so i figured i could shrink the portraits by 3. Comparison:
The fifteenth stage is based off a portion of a Super Mario World level. Pretty basic but it doesn't reuse any assets but the clouds and the bush (and brick blocks). This is the last stage I'll post, the rest are secrets.
new logo this will probably be the last time i change it and i've been meaning to update it for a long time
Working on alternate costumes. Here's 4 for Luigi. (And 4 for Mario!)
new character; donkey kong
The thirteenth stage is based in a dark cave. Rocks fall from the top of the screen. This is the 2nd stage to reuse music.
The fourteenth stage is a desert-themed stage taking place in... the desert. Quicksand pulls you down slowly and there are pipes and sand particles partially blocking your view.
Here's a comparison between the current stage select screen and the final stage select screen. I'll save you the counting; that's 36 stages. And, please, ignore the dummy slots.
The twelfth stage is pretty boring, not gonna lie. It has note blocks, and that's... pretty much it. It's also the first stage to reuse music from another.
Making the first new character since I made the CSS a few months ago! It's Princess Peach.
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