2 years ago

I made a pixelated animation of Dread as part of a revenge attack on @SubterraneanExhibit




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For day 1153 of coding, I think I fixed an issue where an infinite loop is caused by the moving object. Now it seems that the player is being knocked back in a weird direction

For day 1148 of coding, I've added a flashing red color blend during the invulnerability period. I am currently working on how to apply it as a shader instead

For day 1157 of coding, I've made progress in having the moving object push the player. I just now need to not have it pull the player

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

For day 1156 of coding; I tried using the object's speed to push the player. I will try a different approach, because this attempt failed

You might be able to imagen why I choose this one, but anyway this might be the first time I actually drew legit gore and ngl I'm proud of it, and holy moly it was fun to do too. @RedSennaar

For day 1149 of coding, I've managed to replace the image blend with the appropriate shader

For day 1150 of coding, I tried adding yellow through the draw_sprite's image blending to see how it looks

I made an animation of @SubterraneanExhibit 's Dragon breathing fire for my Artfight Defense

Artfight Profile: https://artfight.net/~SubterraneanExhibit

For day 1154 of coding, I have fixed the weird knockback direction. I just had to make sure the origin point is on the right position on the sprite