8 months ago

I made a pixelated animation of Dread as part of a revenge attack on @SubterraneanExhibit




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For day 805 of coding, I made sure that none of the objects spawn in a spot that blocks the player's entry

For day 809 of coding, I was working on cutting down on any unnecessary code when I noticed that I will need to adjust the range of object interactions

For day 814 of coding; I have the detection showing in the right grid placement now, but it now appears that the center mark isn't centered

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

For day 812 of coding, I made a new detection area for directly in front of the player as represented by the red circle

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

For day 804 of coding; I am working on having an appropriate amount of resources based on the size, but still have a varying amount to keep the travels feeling fresh

For day 811 of coding, I have adjusted the targeting of object interaction. It looks like I will need to put in a separate means of object detect that isn't grid based

Congratulations to our "Show Us Your Centum Art" winner, @JotaDev !

The artists behind all of these are tagged below. Go like their original posts to show your support!

For day 806 of coding; I'm working on a way to have resources spawn closer to the entrance, but not in front of it