Next up
For day 1160 of coding, I've applied the push to the vertical movement. I'll need to look into why the player gets held into place during the vertical movement
For day 1162 of coding, I've discovered that the horizontal collision is still being detected during the vertical collision
For day 1163 of coding, I got the moving collisions to work properly for now
This week's Fan Art Friday celebrates Cult of the Lamb! Accept the quest in your quest log to get started.
For day 1165 of coding; I tried making some changes to the code, but the collision is still acting the same way
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
For day 1166 of coding; with collision issues still occurring, I'm currently looking into exactly how "place_meeting()" interacts with the objects and tiles
For day 1159 of coding, I've figured out how to stop the pulling. I just now need to apply it to vertical movement, and then test them for errors
You might be able to imagen why I choose this one, but anyway this might be the first time I actually drew legit gore and ngl I'm proud of it, and holy moly it was fun to do too. @RedSennaar ![]()
For day 1161 of coding, I've tried adjusting the speed to see if it would affect the vertical collision problem. It did not













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