10 months ago

I made a pixelated animation of Dread as part of a revenge attack on @SubterraneanExhibit




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For day 857 of coding, I am working on a sprite for the exits. I will need to make adjustments for it to work as intended

For day 859 of coding, I made the east and west exits as well. It does look a bit weird, but that can be updated easily. I'm just glad it works

For day 852 of coding, I tried putting in another condition to ensure that the objects don't spawn in the walls. I think that it works most times, but needs further testing

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

For day 854 of coding, I have found out why the small rocks are appearing in the wall. It looks like the area they appear in are flagged as floor when they should be walls. I'll now need to figure out how to fix it

@hexh_ is a Jolter to Watch and a pixel/digital artist who mostly draws dreamy landscapes! Follow @hexh_ before the quest ends on May 6 and you'll get Coins!

For day 858 of coding, I have made some adjustments with the forest exit

For day 851 of coding, I have found and removed an unwanted local variable from the object spawning code

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

For day day 855 of coding, I tried having the code that flags the sections as walls run twice to catch any stragglers. It did not work