2 years ago

I made a pixelated animation of Dread as part of a revenge attack on @SubterraneanExhibit




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For day 1141 of coding, I fixed the collision error. It turns out that two of the variables needed for the collision needed to be updated after the speed change from knockback

For day 1138 of coding, I think I got the speed and distance right for the knockback. There is an issue where the game goes into an unbreakable loop at certain collisions

For day 1136 of coding, I made some progress with damage knockback. There's still some work to do in order for it to work properly

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

Happy Friday 13th Everyone

Sprite is by @SubterraneanExhibit

This week's Fan Art Friday celebrates Team Fortress 2! Accept the quest in your quest log to get started.

For day 1137 of coding, the knockback appears to be working. I just need to adjust speed and distance now

For day 1142 of coding, I made sure the player doesn't ping pong between enemies after being hit #gamedev #gamedeveloper #Gamedevelopment #gamedesign #gamedesigner #coding #dailycoding #dailycodingchallenge #dailycodinghabit #GMS2 #gamemakerstudio2

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

For day 1134 of coding, I have finished up clearing out the redundant variables for spawning the tree's rocks, and background plants