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For day 1152 of coding; I fixed the issue with getting hurt during the invulnerability period, but now there are other collision issues that need addressing
Sorry for late posting, site wouldn't load in time
For day 1155 of coding; in working on possibly having an enemy push the player, I have found another case that can cause an infinite loop
For day 1148 of coding, I've added a flashing red color blend during the invulnerability period. I am currently working on how to apply it as a shader instead
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
For day 1156 of coding; I tried using the object's speed to push the player. I will try a different approach, because this attempt failed
You might be able to imagen why I choose this one, but anyway this might be the first time I actually drew legit gore and ngl I'm proud of it, and holy moly it was fun to do too. @RedSennaar ![]()
For day 1154 of coding, I have fixed the weird knockback direction. I just had to make sure the origin point is on the right position on the sprite
For day 1151 of coding, I made a moving "enemy" to test enemy collision while it's moving. The results are interesting, and will need to be looked into why
I made an animation of @SubterraneanExhibit
's Dragon breathing fire for my Artfight Defense
Artfight Profile: https://artfight.net/~SubterraneanExhibit
For day 1149 of coding, I've managed to replace the image blend with the appropriate shader













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