2 years ago

I made this NES styled sprite of Solete's OC, Violetta, as revenge for an attack

Target's Profile: https://artfight.net/~Solete




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For day 1176 of coding, I tried incorporating the object's speed into one of the !place_meeting() conditions to no succuss

For 1180 of coding, I was doing some testing on collisions. The collision glitch in this video may be a problem, I might just design in way where it doesn't occur for now

For day 1173 of coding; I've applied the damage flash into the new collision method, but I'll have to make it only happen when it's inactive

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(We've included Garen variants for inspo!)

For day 1174 of coding, I now have the damage reaction done only when inactive

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For day 1178 of coding, I've implemented the change to the vertical collision as well. Sill cannot get two objects to simultaneously push the player

For 1181 of coding, I am working on being able to push certain objects

A proud and noble warrior, Garen fights as one of the Dauntless Vanguard.

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See more variants of Garen for inspo 🔽

For day 1175 of coding, I have found another collision error trough testing