Next up
I'm working on a new game (gatcha-eske) and this are some of the images for the characters you can unlock that will unlock new ultimate attacks, new playable characters or other special effects like healing or stunning enemies. More info on a later post.
I made a small language for my puzzle game... is that normal? I'm I going crazy? This is just a small sample of what I made.
It was supposed to be something small so I could finish it (I guess this happens all the time, but man, how can you avoid it?)
I am currently working on a proper demo for this game, with finished gameplay and a more refined look. It will be out in a week.
Follow this game's development: https://www.instagram.com/pronoespro/
First enemy of the game: a ball!
It was one of the first prototipes of Dee, with little AI and able to follow small instructions only.
In the game you will fight, interact with and befriend different versions of Dee, and even make some join you in fights!
"Fancy Pants Bad-ventures" I know I'm not going to win the #BadArt contest, so didn't actually try. It's supposed to say "Shell Golf or smh" but my dislexia got the best of me, so you can imagine the Roblox "Uff" sound instead of the "Golf".
So, I don't really know how this works, so have this images of my lovely assistant android girl, Dee, and have a nice day. #ChrisisArtChallenge
So, I haven't been working on this game for a while, and it's reception and comments made me realize that there were fundamental design problems with it. I'm going to star anew, hoping to not make the same mistakes again.
My main world build, a flying castle? It has a part that is the armory and forge, the middle that is the storage area and the wizard tower (wizard included).
I know it's not much, but I like it and I'm not a master builder. #TerrariaBuilds
I have an Instagram in which I post daily devlogs for you all. Please visit it, I would really appreciate it. I hit a hundred a while ago, but I am still at that same number.
Small showcase of how the menu for the game is looking
The sword is randomized and the game takes place in the same scene as the menu.
(This isn't the final version, I don't like some of the angles, but it should show what I'm trying to do)
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