Next up
My game's builds may get too chaotic at times (Items you find are random, there's currently 500+ items)
For today's boss addition: a tree with feet
Was testing a new enemy type (ranged), and may had forgotten about the importance of giving cooldowns
Since my game has a bunch of team-support mechanisms, I have decided to add health bars so you can monitor your party's health (And finally find out who keeps letting your team down haha pls don't actually bully each other)
Made a short Deadlock pixel animation to summarize some experiences. You can find it on YouTube too: https://www.youtube.com/shorts/oR-LLk7tCac
What kind of items would you like/expect to see in my co-op roguelite? (There's no such thing as stupid ideas, currently at 500+ items)
lil' bit of a chaotic showcase; my entire group got lucky with getting the same electrifying item (There is over 500 items, so getting the same item for all is very rare), turning us all into terrifying pylons
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