Game
Five Nights at Sonic's Reimagined Doom Mod
2 years ago

I might convert this to a PK3 so it can support models soon.

(And have GZDoom with it like in the FNAF Doom games.)




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There will never be enough blood. Never enough.

It's been 19 days. Have a screenshot.

Cuz it'd brighten up your day.

btw incase yall ever wonder why the zandronum version is taking so long is because 90% of the time im playing deathmatch w/ bots LMAO

Fun Fact:

If you quit to the title screen, the modifier you chose will actually apply to the title screen!

The mirror works in software renderer, but not hardware renderer?? I thought it would be vice versa!

FNAS2RD's map is getting worked on!!

Aaaand it's 3:34 AM, I should go to sleep, surely Sonic won't get me as I sleep.

not gonna sugarcoat it QUIRKY NIGHT IS CANCELLED!!

Jumpscaring has been entirely recoded, having the character itself kill you instead of the jumpscare.

I did this purely because I want to see Sonic solo the Cyberdemon, I love procrastinating!

The gibbing from FNAS2RD has been ported into FNASRD's Zandronum port, this is literally just because I want more blood in this game LMAO

Also, a sneak peek into the modified CTF of this game!