Here's a list of change's I've made
Changed the welcome screen
Fixed Nightmare Yoshi (they used to kill you right when they spawn when using the light)
Replaced all ambience tracks with "waking up to science"
Added scanlines to the cameras
Cameras actually change when changing floors now
Everyone is way more buffed
Replaced balloon toad's old sprite with a new one
Balloon toad now spawns earlier
Time goes from 12am to 8am
but every in-game hour i changed from 40 seconds to 20
Balloon toad has been given voicelines, just 2 tho, i was lazy
Power drains faster (If everything is used at the same time then it's gonna now drain like crazy)
Fixed the clickteam delay thing (You can spam things now without delays)
Replaced a lot of Info poses with new one's
The "ready set go" screen now plays faster so you don't have to wait 5 decades to just play
12PM Screen now plays faster so nobody decomposes while waiting
Anti-Aliasing is enabled by default but can be turned off and on by pressing F3 anytime
Added proper fullscreen, can be toggled with F4
Changed the game's display mode to DX11 where earlier it was on standard (horrible) The game overall should run way better than usual
Added the flashlight click from mmi (i was too lazy to prevent it from playing at the beginning at the night so have fun hearing that everytime you start a night
Flashlight now drains 70% faster
Moved some UI elements to look like the full game
Redrawn the battery icon (for fun, i don't like it anyway lol)
Swapped camera 21 with 22 so it's like in the full game (the demo had these swapped so i swapped them back)
Table is offset
Added error origin aka plush origin (I just copy and pasted him from Chrono Chaos loololololol) But he wont help sadly, i don't want to bother making this work with smilers terrible code
Since you can only reboot all in the demo i made it end quicker
Fixed the spam oversight when rebooting all
Added the ring sound effect when done fixing errors
Cam border is smaller
Fixed the camera update (black rectangle when a character moves) it stayed on the screen even if you'd get out of cameras
And lastly I made many animations faster
(there's probably more but i forgot)
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