Loading...
511
5 years ago

I mostly build 3D First Person Shooter game mechanics in Unity, and in this I'm just showing C4 mechanics I made for a little side project I am working on! :)




2 comments

Loading...

Next up

Multiplayer Medieval game I've been working on in Unity. This was a fun little battle between AI!

This is a tactical FPS controller I built that has 3 stances (standing, crouched and prone), as well as leaning left and right! This was inspired from mil sim games like Insurgency Sandstorm and Rainbow Six Siege.

This is the first building to go up in my underground city. It's a forge surrounded by natural vegetation, I'm trying to build a city and leave as much of it undisturbed as possible. I hope you all like this one, I had a fun time building it! :D

Here's a short video showing off the improved gameplay loop and "stage complete" screen. The updated artwork for Hensen and his gun and the honey bullets can also be seen.

This is a home I built on my hardcore world, I was trying to build a house that blends into the village and looks like a house that would be game generated. Do you think I succeeded?

You wake up in a strange room...

Here's the starting room for my next game! I finally got to start dressing the first level. You'll have to open the door somehow.

Hope you like it!

#gamedev #unity #3d #horrorgame #horror #videogame #indiegame #ps1 #psx

I'm late to the party, but this is Turtle Oasis Sanctuary. I built this for Earth Week, and It's a place for turtles to live and grow up and a great way to help there population stay healthy In a time of need! #EarthWeek

Medieval Parkour Combat - I added parkour from a tutorial and put it into the game to make fighting more dynamic and fun! What do you think about it so far?

You never see it coming until it's too late #gamedev #indiegame

This build is from the Borgund Stave Church located in Norway which was built anywhere from 771 to 841 years ago! Stave represents a building style where vertical load bearing posts were used to offset horizontal parts of a building.