
I mostly build 3D First Person Shooter game mechanics in Unity, and in this I'm just showing C4 mechanics I made for a little side project I am working on! :)
Next up
Multiplayer Medieval game I've been working on in Unity. This was a fun little battle between AI!
This is a home I built on my hardcore world, I was trying to build a house that blends into the village and looks like a house that would be game generated. Do you think I succeeded?
I got a WW1 texture pack and built some farms, a tank, and bridges. I was thinking about doing a 5-10 minute short film just for fun. I would need to write a script and need around 10-20 people probably for the short film -- what do you guys think?
Cid, he is a cat of course. It took me a few attempts! I figured out a cool thing with the eyes to make expressions easy (everybody probably already knew about this but it is cool)
Medieval Parkour Combat - I added parkour from a tutorial and put it into the game to make fighting more dynamic and fun! What do you think about it so far?
This is the first building to go up in my underground city. It's a forge surrounded by natural vegetation, I'm trying to build a city and leave as much of it undisturbed as possible. I hope you all like this one, I had a fun time building it! :D
This build is from the Borgund Stave Church located in Norway which was built anywhere from 771 to 841 years ago! Stave represents a building style where vertical load bearing posts were used to offset horizontal parts of a building.
#UnderwaterDiving 1.0.9 BUILD 22
You are an underwater diver surrounded by aggressive fish and minefields
USP: Energy <=> Life + Stamina + Oxygen
Watch 30s of #Gameplay 20260111
Available on #Steam:
https://store.steampowered.com/app/2178190/Underwater_Diving/
This is a tactical FPS controller I built that has 3 stances (standing, crouched and prone), as well as leaning left and right! This was inspired from mil sim games like Insurgency Sandstorm and Rainbow Six Siege.











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