Well, this is quite the weird post to make and I honestly was not thinking I'd ever need to make it.
So, the OST currently consists of only 3 songs. I plan on having 4, the menu theme, OUAT, An Unlikely Hero, and the choice theme that plays when being spared.
The issue is, however, An Unlikely Hero is kinda outdated right now and it isn't really living up to what I'm hoping to have for the finished product. Halo, the original creator of the theme, had tried to make v2's himself, but all of them were scrapped.
So, what's the deal?
Well, I need a musician to make a new v2 of the theme. I know a lot of people reading this probably aren't musicians, but if you have contact with anybody, or know people who are willing to make a song with no money being shelled out, please let me know.
Thank you. Have a good day.
P.S. - I totally would pay money for songs if I had any.
Next up
Let's try this again (again). Camil Nathons. (Art by @Wrenblu )
Woah, look at that. It's a Sans sprite. How original and innovative.
...?
The Main Character. Camil. (Pronounced Cuh-meel.)
So
i may or may not make an full art of some person or i may just leave this like that-
Today I was setting up the location of the first boss. His name is "Father" and he is the first of the Patagonians. His task is to guard the road to the House.🛡🗡 Bookmark pre-launch page🔖🔖🔖
https://www.kickstarter.com/projects/rdvindiegame/the-patagonian…
I have added rewards for quests so that villagers can give you something in return for your hard work helping them. 🥳
I want to know - what's your favourite quest reward?
In the quest for accessibility, I'm adding Resurrection Shrines for players on the 'novice' end of the platforming spectrum.
In order to unlock the power of a Shrine, you must collect 3 'Souls' from your dead corpses! (the floating blue orbs)
Update 2.627
New challenges & new effects!
Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.
3 comments