Game
Super Skeleman
9 years ago

I need player feedback for a sequel!


Hello! It’s been roughly 9 months since I release Super Skeleman, and now I’m starting to work on a sequel called Skelemania! To make Skelemania great, I want to hear directly from the people that played it. Below are some general questions about the game which you can answer as simply or as in-depth as you want. And if you have any other things you’d like to see in the new game that aren’t listed here, please tell me. Thanks!

  1. Would you like to see combat? If so, would you like simple combat like Mario games, or more complex ones like Castlevania?

  2. How do you feel about the jump momentum? Should the player continue moving in air even when not pressing any buttons (how the game currently works) or should you always stop moving if you release the arrow keys?

  3. Do you like the 1-hit death + checkpoint system, or would you like a life bar?

  4. Would you enjoy more focus on story with NPCs you can talk to and more progression? No worries, the gameplay would still be the main focus.

  5. I find Super Skeleman to be quite easy, would you like the game to be more difficult or keep it as it is?

  6. Bosses?

  7. EDIT: One last one I forgot! Water! If it’s good water physics are you ok with that being in the game? Or is water forever damned? It would probably only be in one area, maybe a little bit here and there in some other areas, but not much. I guess this could also mean lava is on the table.



9 comments

Loading...

Next up

Wonder if anyone can guess what kinda game I'm working on right now with this GameJolt session data as the only clue. I bet someone can sleuth it out!

Menu system of the future! #Nojong

Sleepy

Nojong, an arcade mashup of Tetris and Mahjong is out now!

I'm developing a new commercial game with a small team! A demo will be coming to steam soon, but you can wishlist it in the meantime if you're into deckbuilding / autobattlers / roguelikes!

https://store.steampowered.com/app/2862890/Become_the_Moon/

Coming Soon! #Nojong

For some reason, it's really hard to change the alpha value of a tile layer in GameMaker. You can do this easily for sprite or instance layers, but not tile layers. So here's a video on how to easily update the alpha value of tile layers in real time.

Some awesome fanart from Zyalin! https://twitter.com/Zyalin_Art

I'm currently making a Tetris + Mahjong hybrid game called #Nojong. Match colored blocks in the field to make clears. After a number of clears, the blocks left in your hand are scored, so you want to try and keep triples and quadruples in your hand.

^^^_>>