Ok i just found out about articles, my DevLogs were short because i thought you could only type in a small text box that has an HP bar or something
Well thats cool now i can leave more detailed stuff
Anyways iโve been doing some progress, and at the end the devstream will be in 3 weeks, more on that soon
I initially wanted to do a post per week but i might do them more often if interesting stuff happens
And indeed something good happened!
We now have an animator for the team, heโs a really nice guy and his animations are good, everything is starting to take shape and im proud of that.
But its not enough
I need a team to finish this game.
I mean, look at the original creators of Containment Breach, they had their own company, or for example the SCP Unity Remake, they also have their own team
I want SCP Unreal Containment Breach to FEEL like the original game, and i cant do that by myself, i got 5 beta testers (will probably get more) 1 animator, and well, me, ill need coders, modellers, people that give ideas, and in general your support.
For December im planning to release a build, it will include basic gameplay elements, finished intro and maybe random level generation
Again, if you wanna see how i complete the game, you can check the trello
(In the Description you have to click in โhereโ at the end, but gamejolt did a good job on hiding it, so ill post the link here)
https://trello.com/b/O2F24v7P/scp-unreal-containment-breach
Have a good day, and i hope to see some of your support!
-NovaTedd
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