Game
StarRune: Popstar

3 years ago

I now fixed an issue where due to how countdowns on certain bullets work, the FPS would affect how they function. I now fixed this, meaning that all bullets function the same across framerates.




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I sprited the hotel shop where sports gear can be bought such as surfboards to make the stay a more pleasant one. However as it is late there is barely any stock left.

Will make a shopkeeper NPC later.

Flying into the background.

I think it turned out quite well.

Made a "cover art sketch" for my Deltarune Fangame, Starrune Supernova, it probably won't be turned into real fake box art, but I still had fun drawing it.

Bro, I fuckin' lost my dumbass dog, has anyone seen him?

On the rooftop.

It is incomplete, it still needs some objects of actual interest, but I wanted to do the space background first. I think it turned out pretty well. The "Lighten" feature helped with the less bright stars.

I sprited the starting Hotel Room, I don't often sprite Tilesets from scratch, so I am quite happy with myself, even if it is pretty simple.

I now replaced the Screenshots to be up to date and more interesting.

I made a small animation for Shilka playing the piano. Now all I need to do is make it move at the same BPM as the played song and it vaguely looks like she is playing it, barely, but still!

I drew the painting the protagonist wants to steal, the original is called "Opa opa" so I included "Opa Opa", an old SEGA mascot.

Otherwise this piece depicts the fields of hopes and dreams from DELTARUNE, similar to it's piece of concept art.

Starrune went through a lot of demos before I finished the game. Plenty changed, the Parasol Dees used to be a true menace.

Also look at the "Chapter 1 like hp stat" the game used to have. (+5 HP is from it being post Bugzzy)