Game
After Hours at Triple Js'

11 months ago

I promise that all this will have a meaning one day, most of it.




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Hi, sorry for the random inactivity, I'm focusing on irl issues and couldn't find the time to work on the game for a bit. Most progress is being done during the short windows of time I manage to stay alone with myself without any disruption/distractions.

a train to nowhere

Just a small update to announce the discontinuation of the Mac port for Triple Js. Development is getting so complicated that, honestly, it's not worth loosing any more of my brain cells over it.

Sorry Apple users.

Felt bad about not posting anything for a while, here's some screenshots of the improved restaurant map, alongside some sneak peeks on future ideas for the gameplay itself. More updates are on their way, stay tuned!

Help the three Js make it into the top 5 of FNaF Fangame News 2024 Survey's most anticipated fangames category for the upcoming new year!

Vote here: https://t.co/E9epgZh3AA

Had a lot of fun modelling this lowpoly model, very relaxing also! Expect to see more of this fella in the near future

"Let's kill the Horse." - Short animation practice

[SHORT DEVLOG] - Triple Js' 360° office gameplay showcase

Something's wrong with some of our equipment today, must have been the recent rain storm...

Philbow posting #1308