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Hello, Neighbor! Silent Whispers
6 months ago

I readded the inventory system :D


I readded the inventory icon system, tbh it's the same one from the scrapped prototype. I'm gonna make some changes on it ofc



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Hello, Road! (Don't mind the floating fences, it's a left over from the old map)

Hey guys, currently the development is going smoothly. I'm even working on another fangame behind the scenes!

I'm posting this small gameplay footage of act 1 so you guys can give me some feedback and ideas on what I can improve.

Nail Puller recode going good :)

(Seriously though, the nailpuller is better than before and you can look around without the hammer following your camera)

I'm thinking of bringing back Car_Drive. But I don't know what use it could have nor how to code it... maybe when I manage to code it I could use it in a dream sequence? Give me some ideas on how I can make this work :)

Doors💀 (Only made this to show some fixes on the nailpuller, the new door closing sound, and the door handle animations)

Development is quite slow, unfortunately

I just fixed the fade out not working for when the player is in his house area

I added chair blocking into the game (I'm gonna change the code later, it's using set timer by event for the door unblocking. (+ Custom sounds) :)

Good gaem!!1 GAEM FOR LIEEF!1!11

Thiz gaem so god I ben pleying it 4 200000000000000000000 hors per dae!!!1!

It zo cool I been crine for hours Bcauz of thy storeh!1!

William can now jump through obstacles to get to you

Edit: Added the image I said I was gonna add

Car_Drive (Still kinda scuffed and it gives alot of errors when leaving the car, but it works fine, The way I'm doing is I'm coding an entirelly new player character, it's gonna be a while until It's actually stable enough)

Edit: Forgot the video💀