Scout
He's a slippery little bass, he'll jump around like a... a... a mexican jumping bean... or something... I don't really have a good analogy for it honestly. I can't really count that though because it's the main gameplay stratagy. The actual problem I have with scout and most scout mains is the innefective use of the pistol, seriously, some scout mains just ignore their secondary. Now, scout mains also can't go 2 seconds without doing something, and pro scout mains will constantly crouch jump for no reason, so their gameplay is incredibly hard to watch.
Soldier
Soldier mains seem to be the most sane of all the classes, however a lot like scout soldiers dont seem to use their secondary weapon properly, most switch to boots instead or just don't use a secondary at all. Soldiers can struggle with scouts or just anybody that has the high ground so in theory instead of wasting health and risking it all for one silly kill, equip the shotgun. The shotgun is actually an Anti-Scout tool for most classes with no effective way to deal with that slippery little bass.
Pyro
I said I was talking about the other classes, not pyro.
Demoman
Demoknight can get old sometimes, particularly when only pyro and sniper have effective counters without switching to specific weapons, but the real annoyance from demoman is when he sticky jumps and just blindly shoots at the ground while falling gracefully to the ground with the B.A.S.E. jumper. I am under the belief that no class other than sniper and another demo doing the exact same thing can counter this stratagy. Scout's pistol is too inaccurate, Soldiers rockets are too slow, so demo can just air strafe around them, pyro is all just a close-mid range class with some projectile weapons that can be avoided, Heavy's miniguns are too innacurate, Engie is basically the same reason as scout, Medic's got projectiles and inaccurate projectiles at that, and spy might be able to hit, but I don't think you could kill them faster than they kill you.
Heavy
Heavy is the actual skill-less class. Not can be skill-less, he is the true easiest class to play, get to medium range (most common situation in all of TF2) and use tracking, something pretty easy to learn with Aimlab, which is completely free, and tracking already comes from most other FPS games anyway. Running low on health? No you aren't! You have this creature behind you at all times called a "Medic" that will heal you consistently throughout the entire match!
Engineer
1 or 2 is a great help to a team, but thanks to Uncle Dane, many people will flock to engie, and with any more than 3 engies on the enemy team, prepare for Total Annhialation by Sentry (Trademarked) (I can't actually think of anything for engie, so this one is kinda satire)
Medic
If a medic isn't currently on a dinner date with heavy, wait 5 seconds. And to you medic mains who actually heal everybody? I'm proud of you. You surpassed the norm of healing the power classes. Thank you for your services.
Sniper
Now, this is a bit of a nitpick, but the Darwin's danger shield makes me sad. In my experience as a pyro main I don't really get the chancs to kill that many snipers, I don't see the need for this weapon when all it does is hard counter the one offensive class with the least ability to counter other classes, sure with effective use of airblast you can counter a soldier, but you still have to use it sparingly because it takes so much ammo.
Spy
This is another nitpick, mostly because pyro is the only counter to spy, but the dead ringer can dissapoint new players too, they thought they just got their first kill on a pesky spy but no, the game has lied to you. But there's also the fact that you need to rely on a spray and pray way of doing things when it comes to spies, and with the dead ringer, it's almost impossible to counter them for any class due to the removed afterburn on freshly dead ringered spies.
Man I just wrote like
8 paragraphs
That's crazy
Anyhoo, buh bye!!!!
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